Sunday, February 8, 2015

Brain emulation

    • Preprocessing/fixation
    • Physical handling
    • Imaging
    Preparing brains appropriately, retaining relevant microstructure and state. Methods of manipulating fixed brains and tissue pieces before, during, and after scanning. Capability to scan entire brain volumes in reasonable time and expense. Scanning at enough resolution to enable reconstruction.Scanning is able to detect the functionally relevant properties of tissue.
    • Image processing
    • Scan interpretation
    • Software model of neural system
    Handling distortions due to scanning imperfection. Handling missing data; Improving scan quality. Detecting structure and processing it into a consistent 3D model of the tissue. Identifying cell types. Identifying synapses and their connectivity. Estimating functionally relevant parameters of cells, synapses, and other entities- Storing the resulting inventory in an efficient way.
    • Storage of original model and current state
    • Efficient inter‐processor communication
    • Processor power to run simulation
    • Simulation of body enabling interaction with virtual environment or through robot
    • Virtual environment for virtual body


Barbarosa said...

I wish I had the relevant code to do that before Friday night. I'm missing some parts. Both sadly and happily.

Napoleon Bonerpants said...

The "virtual environment" part is actually the hardest part. You need a universe simulator for your brain simulator. If a universe simulator were that simple, you could simply grow brains through accelerated evolution within it. I know, I tried.