Brain emulation
- SCANNING
- Preprocessing/fixation
- Physical handling
- Imaging
Preparing brains appropriately,
retaining relevant
microstructure and state. Methods of manipulating fixed
brains and tissue pieces before,
during, and after scanning. Capability to scan entire brain
volumes in reasonable time
and expense. Scanning at enough resolution
to enable reconstruction.Scanning is able to detect the
functionally relevant properties
of tissue.
- TRANSLATION
- Image processing
- Scan interpretation
- Software model of neural
system
Handling distortions due to
scanning imperfection. Handling missing data;
Improving scan quality. Detecting structure and
processing it into a consistent
3D model of the tissue. Identifying cell types.
Identifying synapses and their
connectivity. Estimating functionally
relevant parameters of cells,
synapses, and other entities-
Storing the resulting inventory
in an efficient way.
- SIMULATION
- Storage of original model and
current state
- Efficient inter‐processor
communication
- Processor power to run
simulation
- Simulation of body enabling
interaction with virtual
environment or through robot
- Virtual environment for virtual
body
2 comments:
I wish I had the relevant code to do that before Friday night. I'm missing some parts. Both sadly and happily.
The "virtual environment" part is actually the hardest part. You need a universe simulator for your brain simulator. If a universe simulator were that simple, you could simply grow brains through accelerated evolution within it. I know, I tried.
Post a Comment